Routes before rules
Each game starts from something children can understand at a glance: a dotted path, a star trail, a recipe waiting to be completed.
Independent game studio for children
Fantasy Routes designs tactile games for children: a pirate map to follow, a star route to discover, a potion recipe to complete. The worlds change, the idea stays clear: small gestures, short sessions and playful cause-and-effect.
Fantasy Routes
Each game starts from something children can understand at a glance: a dotted path, a star trail, a recipe waiting to be completed.
Drag, trace, choose and combine. The touch targets stay large, the sessions stay short, and the interaction stays forgiving.
When something is not right, the game nudges the child to try again instead of blocking the play or adding hurry-up timers.

First game
Build a pirate map, color the route with a finger, choose tools at each stop and open the final treasure.
The first prototype came from pirate maps drawn on paper by Francesca and her son: islands, dotted paths, treasure Xs and little obstacles invented while playing.
That table-top feeling is the studio’s starting point, not the limit. A route can cross an island, connect stars in space, or become the order of ingredients in a potion book.