Independent game studio for children

Simple routes into little worlds.

Fantasy Routes designs tactile games for children: a pirate map to follow, a star route to discover, a potion recipe to complete. The worlds change, the idea stays clear: small gestures, short sessions and playful cause-and-effect.

Fantasy Routes

What matters in our games

Routes before rules

Each game starts from something children can understand at a glance: a dotted path, a star trail, a recipe waiting to be completed.

Gestures for small fingers

Drag, trace, choose and combine. The touch targets stay large, the sessions stay short, and the interaction stays forgiving.

Play keeps moving

When something is not right, the game nudges the child to try again instead of blocking the play or adding hurry-up timers.

First game

My Pirate Map

Build a pirate map, color the route with a finger, choose tools at each stop and open the final treasure.

  • Place caves and bridges
  • Color the route
  • Pick torch, rope or shovel
  • Open the treasure
View game page

One idea, many worlds

The first prototype came from pirate maps drawn on paper by Francesca and her son: islands, dotted paths, treasure Xs and little obstacles invented while playing.

That table-top feeling is the studio’s starting point, not the limit. A route can cross an island, connect stars in space, or become the order of ingredients in a potion book.